The tools to build any game — proven.
An in-house studio where I build complete games from scratch: engine, art, sound, multiple languages and the rigour of automated tests. Each game here is proof that the toolkit works — the capability library behind any new project.
Beta: 3D assets + early access →
Pick flowers, send the bees, and grow a honeycomb mosaic. A calm colour puzzle.
Turn brass rings, light every wick and send a fallen star home. A calm puzzle.
Lead space marines through gates that multiply your squad. Stop the alien swarm.
Guard a monastery from the undead: place defenders, burn corpses, hold the gate.
A calm logic puzzle: one star per constellation, row and column, never touching.
Launch every ship out of a crowded space dock. The order is everything.
Solve maths to place ponies, bears, puppies and kittens vs junk food!
Slide toy blocks to the gate that matches their colour, but gates spin colour and only today’s target colour counts.
Dodge, blast and chain kills down 5 lanes -- then take down the guardian.
Race kayaks through a vivid mangrove lagoon: steer, sprint and beat the pack!
Aim, ricochet and keep the last lantern burning against the walking dead.
Charge each jump, kick off walls and climb a ruined tower ahead of the fire.
Cross misty isles, join objects, raise the cairn. Some things can't be undone.
Hop, double-jump and bounce through 36 cosy cotton courses with a bunny friend.
Carry the last ember through 36 dark dungeons: sword, dash, keys and bosses.
Read the wind, lead the target, hold your breath: stop the aliens at the wall.
Cross the Hollow with a lantern that fires alone. Shrines, relics, bosses.
A one-tap neon runner: every spike sits on the beat. Hop, hold, flip gravity.
Turn a green hill and place warriors on its platforms to guard your flag.
Draw a line from the picture to the letter it starts with, or to the number of things you see.
A fluffy bunny runs through the meadow: count the blocks in each wall and press the right number to jump it.
A girl lost in a dream looks for her family, always followed by her panda teddy bear.
A 2.5D beat 'em up: four friends walk home, a man made of stone takes one of them, and the other three go to get him back.
Three little houses, a letter on each roof and an animal on the move: tap the house with the first letter of its name. For ages 2 to 4, no ads and no data collected.
Action in the spirit of the 1991 classics: fighting, stealth, puzzles, driving, platforming, a shooting gallery and flying, on a plane full of convicts.
A football manager simulator: match preparation, tactics, squad and fixtures.
20-car races on tracks generated from a code, with cars that dent and lose parts. Single player or up to 20 online.
You are the public-health technician: three batches of 30,000 sterile male mosquitoes to release in Lisbon and four weeks to stop the plague.
A game set in Portugal in 1963, with its conversations written in editable tables.
Top-down racing with multiplayer for up to 12 cars and a track editor.
A corridor beat ’em up for one or two players: four heroes, three-hit combos and a village that will regret it.
Top-down football with a career mode across all of European football and a team editor.
Top-down rally: earn money each stage, repair and upgrade your car part by part, and trade up to a faster one.
An RTS with European soldiers against Americans, with all the logic kept outside the engine.
A cinematic platformer in the spirit of the 1992 classics, set in the Titan jungle.
A 2.5D fighting game with 12 fighters — caricatures of Portuguese historical figures — and a final boss.
A 64-team world league in a futuristic full-contact sport: players age, get transferred and can die.
A caveman pedals a stone helicopter and ferries passengers from cave to cave. Ten levels.
Driving in a real Portuguese village (OpenStreetMap streets), with eleven cars, traffic, pedestrians and five local-comedy missions.
A side-view platformer with swordplay in the spirit of the 1989 genre: pits, loose slabs, a rhythmic blade, guards and a door at the top.
A spy who let himself be tricked wakes up in a jungle after five years in captivity. A third-person RPG for PC.
A squad of three operatives leaves a besieged fort, crosses ground watched by robots and switches on a signal jammer. Two missions.
A pickup towing a trailer circles an oval while several cars chase it to climb the ramp and park on the platform. Collisions are allowed: first one wins.
Junkyard car racing with collisions and debris: a career, quick race and ten cars to choose from.
3D horse-race betting: see the horses in the paddock, read the form guide and the odds, bet and watch the race. You start with a pretend 1,000 €.
3D tennis with a fixed camera behind the baseline, fully articulated players, a circuit and a manager mode.
A globe with all 240 countries of the world, all playable, with real economic data: budget, economy, society, world and defence.
Want to play before anyone else?
We're opening closed testing on Google Play for these games. Sign up as a tester — pick the games you're interested in and we'll let you know when a test link is ready.